BOULDERING
BOULDERING is a modular range of outdoor climbing structures.
They bring a unique level of challenge play to public space as a niche, stand alone construction. They are designed for all ages and abilities and specifically designed for the active teen / young adult.
Historically almost all playground products are designed for the young to early adolescent demographic with little attention given to the active teen / young adult groups. This age group is generally catered for with public access skate parks or basketball courts. Both are high cost and large footprint. Municipal Councils, schools and public space stakeholders are generally a conservative, risk averse market requiring compliance to safety standards. They also value innovation and the physical and mental benefits BOULDERING could offer their young constituents. We were convinced our solution had to offer a wide range of options to cater for any environment.
We needed a solution with a visual connection to 'indoor bouldering' with a focus on the recognisable faceted climbing surface. This helps with our market to relate to the product. The solution needed to be aesthetically pleasing, inviting, yet challenging. The large range of options using the modular architecture allows BOULDERING to be adapted to any environment. This is achieved though the design of the unique sub-frame and climbing panels. We designed as a 'factory built, ship to site' concept to reduce time on site and maintain quality control and provide a feedback loop on future product development.
BOULDERING is visually striking and is a focal piece in the ‘activity landscape’. The range of BOULDERING options allow architects to choose a structure's size, colour, orientation and location to best suit the environment and their visual objective.
BOULDERING excels at its designed function – Challenge PLAY. BOULDERING is an intuitive activity where coloured holds define a particular route to climb. Different colours are used to define difficulty. The user is drawn to the structure due to its appearance and scale. The user experience is advanced using a previously unavailable activity in a public space.